The computer that wanted to be incomputable (2020)
Robotic Interactive installation
Futuristic fictional interactive robotic installation presenting a small intelligent machine frustrated by the impossibility of being incomputable. In an attempt to get closer to a possible future of artificial intelligence, when machines are provided with a ‘positronic’ brain and, therefore, self-consciousness, the piece represents the anguish of a machine for not being able to be unpredictable and creative like the humans.
The piece wants to move away from conventional visions and offer a radical new approach that questions the fact that perhaps creativity, reflection and everything incomputable that we seek in artificial intelligence is not the end of the machine but an imposition derived from a struggle of power between man and machine, which reproduces other moments of conquest of humanity existing throughout history. Instead of accepting the nature of someone other than ourselves, in this case the machines, we try to impose our values and similarities on him, forcing him to be the way we want him to be.
Mónica Rikić is a new media artist and creative coder from Barcelona. She focuses her practice in code, electronics and non-digital objects for creating interactive projects often framed as experimental games, which aim to go beyond the game itself.
She is interested in the social impact of technology, human-machine coexistence and the reappropriation of technological systems and devices, to manipulate and rethink them through art. From educational approaches to sociological experimentation, she wants to propose new ways of thinking and interacting with the digital environment that surrounds us.
With her projects she has participated in different festivals around the world such as Ars Electronica in Linz, Sónar in Barcelona or FILE in Brazil, among others. She has been awarded at festivals such as the Japan Media Arts Festival, AMAZE Berlin, the Margaret Guthman Musical Instrument Competition in Atlanta and with a BBVA Foundation Leonardo grant to work on a research project about robots and social interactions. She has done artistic residencies at Technoculture, Arts and Games in Montreal, European Media Artists in Resicence Exchange (EMARE) in Australia, Medialab Prado in Madrid and Platohedro in Medellin.
Animals are able to achieve amazing things without having human intelligence. One thing shared by both animals and humans is being alive, and Artificial Life research aims to build machines which exhibit signs of life, such as motion, reproduction and innate abilities and emotions. Such computational modelling helps us to learn about life itself, but also to produce interesting and curious artworks and solve problems where other AI techniques fail.